Last week, community representative Tait Watson posted the changes to the Consular and Inquisitor classes on the Star Wars: The Old Republic test server. For instance, Death Field for Hatred Assassins has been reduced to a 10 meter range and other abilities have been reduced in damage. Players have complained about the balance issue with the Inquisitor classes and the Consular counterpart, especially in situations like arena PvP when the name of the game is to reduce the other players’ health points as fast as possible.
As you might guess, there have been both complaints about BioWare over compensating and other complaints about the developer not doing enough to put the those two classes in line with the other PvP oriented Advanced classes. Personally, I’m on the fence. I do see a couple of things that are over reaching, such as Wither/Force Break getting a reduction in damage, but other ability changes appear to be right on, like the 10-meter range for Crushing Darkness/Mind Crush, which then gets an increase in range for Sorcerers and Sages.
What do you think? Is BioWare on the right track or are they over reaching? Or do you think they haven’t done enough?