Well, BioWare, it’s half-way through the year. It’s time to look at how you’ve done with Star Wars: The Old Republic and what can be done for the rest of the year to improve on what you’ve given us. I like to make my judgments based on the Bartle Taxonomy. I believe that it’s a worthy and tested way to judge if an MMORPG is hitting all the expected marks. The taxonomy, created by Dr. Richard Bartle, can be used to judge MMORPGs in four different categories based on the player types and what those players look for. This types are Socializer, Killer, Explorer, and Achiever.
I will get into what each of these player types are about as I give the grades, but I would like to mention that these categories are not black-and-white; each player falls along a spectrum with these categories representing key points in that rainbow. Very few players will fill one category 100%; most will have an emphasis one to three of the categories.
There are flaws in the system, and I am aware of them. I understand that the taxonomy doesn’t include a good judgment of modern gameplay types. It doesn’t separate players into PvEers, PvPers, or Roleplayers, for instance. It makes no judgment on large-group or small-group activities. It doesn’t talk about solo gameplay. However, the taxonomy works well when judging a player’s interest in the game as a whole from my perspective.
Read the whole report on Massively OP.